Dexterity: +25090
Vitality: +5116
Phy. Defense: +6017
Mag. Defense: +6564
Item Relic Item Level: 1590 Tier: 4 Pants | |
Honing materials: or (Special Honing): Upgrade chance: % Gear XP 0/0 Total materials: or (Special Honing): Max stack count: 1 Machinist Exclusive Bound to Character upon acquisition Basic Effect
Dexterity: +25090
Vitality: +5116 Phy. Defense: +6017 Mag. Defense: +6564 Durability 76 Combat Stats Grants 2 random Combat Stats.
Possible effects:
Vigor: +0 ~ +1400 Charm Item set effects 1 Set Bonus [Charm] On successful hit, gain a chance to trigger an Electric Attack, which applies Flame Vulnerability. (Cooldown: 0.5s) This Damage decreases by up to 80% when striking multiple foes. Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability. On successful hit, gain a chance to trigger a Flame Attack, which applies Electric Vulnerability. (Cooldown: 0.5s) This Damage decreases by up to 80% when striking multiple foes. Electric Vulnerability: + additional Electric Damage when dealing Electric Damage. This additional Electric Damage does not give Flame Vulnerability. When Electric and Flame Damage are inflicted, gain stacks of Exoelemental Energy. When Exoelemental Energy has 30 stacks, gain Amplify for 20s. Amplify: Electric and Flame Damage +100%. 2 Set Bonus [Charm] On successful hit, gain a chance to trigger a powerful Electric Attack, which applies Flame Vulnerability. (Cooldown: 0.5s) This Damage decreases by up to 80% when striking multiple foes. Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability. On successful hit, gain a chance to trigger a powerful Flame Attack, which applies Electric Vulnerability. (Cooldown: 0.5s) This Damage decreases by up to 80% when striking multiple foes. Electric Vulnerablity: + additional Electric Damage when dealing Electric Damage. This additional Electric Damage does not give Flame Vulnerability. When Electric and Flame Damage are inflicted, gain stacks of Exoelemental Energy. When Exoelemental Energy has 30 stacks, gain Amplify for 20s. Amplify: Electric and Flame Damage +120%. 3 Set Bonus [Charm] On successful hit, gain a chance to trigger an even more powerful Electric Attack, which applies Flame Vulnerability. (Cooldown: 0.5s) This Damage decreases by up to 80% when striking multiple foes. Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability. On successful hit, gain a chance to trigger an even more powerful Flame Attack, which applies Electric Vulnerability. (Cooldown: 0.5s) This Damage decreases by up to 80% when striking multiple foes. Electric Vulnerablity: + additional Electric Damage when dealing Electric Damage. This additional Electric Damage does not give Flame Vulnerability. When Electric and Flame Damage are inflicted, gain stacks of Exoelemental Energy. At 30 stacks, gain Amplify for 20s. Exoelemental Energy: Energy created by flame or electric activity Amplify: Electric and Flame Damage +140%. Item acquisition methods [Dungeons - Kenuart Fortress] Sell price: 253 |
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